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Drinking games for small groups (3 to 6 people)

By Bram De Greef, creator of Wrecked · Updated · 4 min read

Small groups of three to six do best with games where everyone plays every turn: Never Have I Ever, Most Likely To, Higher or Lower and King's Cup. Skip big team games until you have six. For three people, avoid voting games (two always gang up on one); from four, everything with votes works; from six, team games like Flip Cup start to shine.

Pick by size

Group Play Skip
3 people Higher or Lower, Never Have I Ever, Two Truths and a Lie Voting games (always 2 vs 1)
4 people 2-on-2 Beer Pong, King’s Cup, Most Likely To Hidden-role games
5 people King’s Cup, Ride the Bus, Cheers to the Governor Even-team games without a rotation
6 people 3-on-3 Flip Cup, Thumper, Charades Nothing, really

Each size has its own page: 3 people, 4 people, 5 people and 6 people. For two, see drinking games for 2.

12 games that work for any small group

With nothing

  1. Never Have I Ever. Say something you have never done; everyone who has, sips. The stories are the point. Questions from the Wrecked deck.
  2. Two Truths and a Lie. Three statements, the group guesses the lie. Wrong guessers sip.
  3. Would You Rather. Everyone picks a side at once; the smaller side sips. With three, the lone player sips. Would you rather questions.
  4. Categories. Name a category, go round naming things in it. First to blank or repeat sips.
  5. Most Likely To (four and up). Point on three; most votes sips. Questions.
  6. Cheers to the Governor (four and up). Count to 21, toast, add a rule to a number. Rules.
  7. Thumper (five and up). Signs, drumming, chaos. Rules.

With a deck of cards

  1. Higher or Lower. Guess the next card; wrong guesses sip. Rules and variations.
  2. King’s Cup. Every card is a rule; the fourth King drinks the cup. Play it online.
  3. Ride the Bus (three and up). Four guesses, a pyramid and a bus ride. Rules.

With a table

  1. Beer Pong (four, as 2-on-2). Rules.
  2. Flip Cup (six, as 3-on-3). Rules.

Small-group tips

  • Switch games often. A small group gets bored of one game faster than a big one.
  • Add a rule that runs all night. “No first names” or “drink with your left hand” gives a quiet moment something to catch.
  • Use what you have. A deck of cards gives you three games; a phone gives you hundreds of questions.
  • Small pours. In a small group your turn comes round often, so sips add up.

Keep it a good night

Fewer players means more turns each. Keep it to sips, put water on the table, and let anyone swap in a soft drink. More on our responsible drinking page. More people turning up? See drinking games for large groups.

Questions people ask

What is a good drinking game for a small group?

Never Have I Ever works with any small group and needs nothing. With a deck of cards, Higher or Lower or King's Cup. With a phone, an app like Wrecked runs the whole game for 2 to 16 players.

What drinking games are bad for small groups?

Big team games (Flip Cup, Survivor, relays) need at least six. Wink Murder and other hidden-role games need six or more. Voting games are unfair with exactly three.

What drinking games work for 3 people?

Higher or Lower, Never Have I Ever, Two Truths and a Lie, Would You Rather and King's Cup. See our full list of drinking games for 3 people.

How do you make a small group feel like a party?

Pick games where everyone plays at once, add a rule that runs all night (a King's Rule), and switch games before one gets stale. Music helps more than people expect.

Who's gettingwrecked tonight?

Wrecked turns all of this into one game on one phone: 1,800+ cards, rules that stack, chaos every 5 cards and a personal roast for everyone at the end.

Get Wrecked on Google Play

Free to play · Android only for now · 18+